Original design boards for the manual from the 1986 re-release of Ultima 1.
A blurb about Ultima: Escape from Mount Drash that appeared in Sierra’s InterAction publication.
Over 180 scanned images from a guidebook issued to prospective Ultima Online Game Managers (GMs), and to members of the now-defunct Counselor programme.
The auto-mapping feature of Ultima Underworld was one of its most inventive, and sadly under-praised, elements.
Dan Schmidt’s notebook from during the development of Ultima Underworld.
A very in-depth and detailed four-page press kit promoting Ultima Underworld to gaming media outlets.
The completion certificate that players of Ultima Underworld could receive from Origin upon reporting their completion of the game.
A selection of ads produced by Origin to promote Ultima Underworld’s 1992 release, including an ad announcing “the next wave” of Sega CD titles, which would have included Ultima Underworld…but, sadly, didn’t.
Concept sketches for the box art of the game, as drawn by Warren Spector.
Images, from Pix, of original proofs for a magazine ad promoting Ultima 8.
A preview of Ultima 7 that was featured in the October 1991 edition of Computer Gaming World.
A set of images of the maps of Ultima V: Lazarus, from concept to completion.