Ultima 7 Design Documents, Part the Second
Another trove of design documents from the “Ultima 7: The Black Gate” development team.
Another trove of design documents from the “Ultima 7: The Black Gate” development team.
A short demo reel and pitch video prepared in 2004 in a last-ditch attempt to restart development on “Ultima Online 2”.
A set of design documents for “Ultima 6: The False Prophet”, describing its world editor and object design.
Seventeen still images — a mixture of 3D renderings and storyboard concept sketches — from the original introductory sequence to Ultima Online.
A postmortem report on the development — and challenges — of Ultima 9, authored by lead programmer Bill Randolph.
Instructions on how to build and use MAKEFACE, Origin Systems’ utility for building NPC portrait data files for Ultima 7.
Plot and design documents for Arthurian Legends, a cancelled game about King Arthur that was briefly in development at Origin Systems.
A one-page Word document describing a hilarious customer service encounter by Origin Systems employee Rebecca Heidt.
Scholastic’s K-Power Magazine had Articles on Ultima 3, in the back to back, June and July/August 1984 print magazines.
Storyboards for the “Nookie” cutscene (when Raven brands, then seduces, the Avatar) in Ultima 9, by Denis Loubet.