Ultima 7 Design Documents: Map Sketches
Courtesy of former Origin programmer Bill Randolph, and thanks to the tireless efforts of Joe Garrity of the Origin Muesum, the Ultima Codex is pleased to present this document — which has been broken...
Courtesy of former Origin programmer Bill Randolph, and thanks to the tireless efforts of Joe Garrity of the Origin Muesum, the Ultima Codex is pleased to present this document — which has been broken...
A list of items planned for inclusion in Ultima 7.
A description of the functions that could be called from conversations in Ultima 7.
Various revisions of plots for a few of the cities and towns which appear in Ultima 7. Not all of this material made the final cut.
Lists of NPCs which were to appear in Ultima 7. Not all of them made the cut.
Helen Garriott’s Ultima 3 Box Art (19417 x 25340 pixels)824 DownloadsA very large scan of Helen Garriott’s original Ultima 3 box art concept. This version has been subjected to additional compression, in order to...
Helen Garriott’s Ultima 3 Box Art (19417 x 25340 pixels)799 DownloadsA very large scan of Helen Garriott’s original Ultima 3 box art concept. Download Now!
A set of design documents for “Ultima 6: The False Prophet”, describing its world editor and object design.
Seventeen still images — a mixture of 3D renderings and storyboard concept sketches — from the original introductory sequence to Ultima Online.
A postmortem report on the development — and challenges — of Ultima 9, authored by lead programmer Bill Randolph.