Ultima 7 Design Documents, Part the Second
Another trove of design documents from the “Ultima 7: The Black Gate” development team.
Another trove of design documents from the “Ultima 7: The Black Gate” development team.
A short demo reel and pitch video prepared in 2004 in a last-ditch attempt to restart development on “Ultima Online 2”.
A set of design documents for “Ultima 6: The False Prophet”, describing its world editor and object design.
Seventeen still images — a mixture of 3D renderings and storyboard concept sketches — from the original introductory sequence to Ultima Online.
A postmortem report on the development — and challenges — of Ultima 9, authored by lead programmer Bill Randolph.
Instructions on how to build and use MAKEFACE, Origin Systems’ utility for building NPC portrait data files for Ultima 7.
A one-page Word document describing a hilarious customer service encounter by Origin Systems employee Rebecca Heidt.
Scholastic’s K-Power Magazine had Articles on Ultima 3, in the back to back, June and July/August 1984 print magazines.
Various letters that Richard Garriott has received since developing Akalabeth.
Cover art for various editions of AutoDuel and Moebius: The Orb of Celestial Harmony.