Ultima 6 Technical Documents
A set of design documents for “Ultima 6: The False Prophet”, describing its world editor and object design.
A set of design documents for “Ultima 6: The False Prophet”, describing its world editor and object design.
Source code for Ultima 1, printed out on tractor feed paper, with hand-written debugging notes.
Letters sent to Origin Systems and EA by Donald Glinkie, the most perpetually irate Ultima fan who ever lived.
Various letters that Richard Garriott has received since developing Akalabeth.
Scans of a brochure produced by Origin Systems, which announces and gives details about Serpent Isle, Trade Commander (Privateer), and Forge of Virtue.
Layout templates for the Ultima 6 box art.
Ultima and Ultima-inspired wallpapers.
A short article about Ultima in a German computing and gaming magazine.
A set of FLI/FLC-formatted animated sequences created for Ultima 8.
A pair of images of scenes from Ultima 8, taken from the original high-resolution 3D renderings thereof.