Ultima Online 2: Technical Design Document
Scans of a lengthy technical design document produced for what was probably the last attempt at creating Ultima Online 2.
Scans of a lengthy technical design document produced for what was probably the last attempt at creating Ultima Online 2.
A style guide produced for artists working on assets for Ultima Online: Kingdom Reborn.
Screenshots from the original, isometric 3D version of Ultima 9.
Scans of a proof copy of the Ultima 9 installation guide.
Scans of Ultima 9-related package design and patch development notes.
High-resolution images of most of the Ultima 9 box art.
Spoofs of movie posters, modified to have an Ultima-esque theme.
Original design boards for the manual from the 1986 re-release of Ultima 1.
Over 180 scanned images from a guidebook issued to prospective Ultima Online Game Managers (GMs), and to members of the now-defunct Counselor programme.
The auto-mapping feature of Ultima Underworld was one of its most inventive, and sadly under-praised, elements.